This was the start of a new semester and therefore a new module IXD 304 Narrative and Storytelling, with most of this week’s lecture being dedicated to introducing the module and its deliverables. We were also advised to watch a video from an IxD conference by Cindy Chastain called “Thinking Like a Storyteller” and it is this talk I would like to reflect on in this blog post.
I was very interested to check out this talk by Cindy Chastain as if I’m totally honest I do not fully understand the role of storytelling and the use of storytelling techniques in interaction design. I understand the power of storytelling and connecting with people on an emotional level, however I have struggled to make the link and I hoped this talk would help me to bridge the gap and allow me to bring more stories and narrative to my designs.
One of the first things discussed that I found interesting was how we narrate our own lives and talk ourselves (internally) through the tasks we are undertaking. Whilst like everyone else I do this I had never considered it as a story just as a natural way of me completing tasks. However, looking at it now I can see how this could be considered as a story and how the design of a any product used in a task could influence that story and therefore an user’s emotions towards a product. For example, if a product is easy to use and provides a good user experience this internal self-narrative will also be positive, and the user will link positive emotions to the product. While we cannot control someone’s self-narrative, by ensuring we design products that meet users needs we can greatly increase the likelihood of our product being viewed positively.
Cindy also discussed other techniques used in storytelling using examples from the movies to illustrate the technique. One was slow disclosure where in films the stream of information given to the viewer is given at a set pace to build emotion or deliver a surprise. While this is not necessarily the aim in the design of a digital product, I believe slow disclosure as a technique could be considered when deciding how much information to give to users and when in a particular user flow. It can be very easy to overwhelm a user with too much information which they may not need at that point in a user flow, by using the technique of slow disclosure however, and revealing information to users when they need it, we can significantly improve the user experience.
The main core of this talk was around the four cues used in storytelling to set the plot and how these can be used within an interaction design. These cues are:
Source: https://img.freepik.com/free-vector/flat-design-cta-button-collection_23-2148947704.jpg (Last Accessed 07/02/23)
Source: https://assets.justinmind.com/wp-content/uploads/2020/07/button-state-design-ui.png (Last Accessed 07/02/23)
Source: https://cdn.dribbble.com/users/89977/screenshots/3364476/tch-checkout.png?resize=400x0 (Last Accessed 07/02/23)
In conclusion I found this talk very insightful and interesting it really helped me bridge the gap between storytelling and interaction design that I have been struggling with. I now have a much clearer idea of how I can use storytelling techniques within my designs.